IP Innovation L.L.C. and Technology Licensing Corporation (collectively, "Plaintiffs") have brought a patent-infringement action against Red Hat, Inc., and Novell, Inc., alleging infringement of U.S. Patent Numbers 5,072,412; 5,533,183; and 5,394,521. The patents concern a user interface that has multiple workspaces. The Plaintiffs' complaint identifies as accused products "Red Hat Linux system," the "Novell Suse Linux Enterprise Desktop," and the "Novell Suse Linux Enterprise Server."
Last updated: about 1 year ago
Summary / Description
| Summary / Description | This may or may not sound absurd, but ... In 1979 Atari released a game called Adventure. The game included multiple virtual workspaces or rooms and multiple object icons that could be selected and dragged around the workspaces. If an object icon was dropped on a workspace it would remain on that workspace even when the workspace was no longer viewed. When the workspace where an object icon was dropped was made active again the object was still positioned in the position where it was dropped. http://en.wikipedia.org/wiki/Adventure_(Atari_2600) |
Basic Information
| Type of Prior Art | Print Publication |
| Publication Title * | Adventure |
| Author | |
| ISBN | |
| Page Range | |
| Medium | Product |
| Publication Date * | January 1, 1979 |
| URL | http://en.wikipedia.org/wiki/Ad... |
Notes / To Do
| Notes | |
Excerpt
Not only was Adventure the first action-adventure game on a video console and the first to include an Easter egg, it was also the first ever to allow a character to carry and use moveable objects.[citation needed] Until then, other games of its type allowed a character to have a stash of items, but required the player to select which one to use at any given moment, usually through keyboard or joystick input. Adventure allowed the player to drop one item and pick up another without having to type in any commands.
Relevance
Claims
User interface with multi-workspaces with user input signals
A method of operating a system that includes:
a display;
input means for receiving signals from a user;
display object means for generating a plurality of display objects; each of the display objects being perceptible as a distinct, coherent set of display features;
the method comprising the steps of:
causing the display to present a first set of the display objects, the display objects of the first set being perceptible as having spatial positions relative to each other when presented on the display; the first set of display objects including a switching display object and a first tool display object;
while the first set of display objects is being presented, receiving a switch request signal from the input means, the switch request signal indicating selection of the switching display object; and
responding to the switch request signal by causing the display to cease presenting the first set of display objects and to begin presenting a second set of the display objects, the display objects of the second set being perceptible as having spatial positions relative to each other when presented on the display; the second set of display objects including a second tool display object, the first and second tool display objects being perceptible as the same tool.
Relevance
The game used a joystick controller with a button for user input.
The game used a joystick controller with a button for user input.
Claim Chart
All
User interface with mulitple workspaces
A system comprising:
a display;
first and second workspace data structures relating respectively to first and second workspaces that can be presented on the display; each of the first and second workspaces including a respective set of display objects; each of the display objects being perceptible as a distinct, coherent set of display features; the display objects of each respective set being perceptible as having spatial positions relative to each other when the respective workspace is presented on the display;
display object means for generating first and second display objects; the first workspace data structure being linked to the display object means so that the first display object is in the respective set of display objects of the first workspace; the second workspace data structure being linked to the display object means so that the second display object is in the respective set of display objects of the second workspace; and
control means for accessing the first workspace data structure to cause the display to present the first workspace including the first display object; the control means further being for accessing the second workspace data structure to cause the display to present the second workspace including the second display object; the display object means generating the first and second display objects so that the second display object is perceptible as the same tool as the first display object when the second workspace is presented after the first workspace.
Relevance
The game included multiple workspaces or rooms.
The game included multiple workspaces or rooms.
Claim Chart
All


